Alpha Strike in the Time of War

Bug Mountain....2.0
How a flea goes out in the first shot and a locust kills a battlemaster

   The rematch, what can I say….The "Battlin' Bugs" did proud, despite a slow start. The first shot of the battle started with a clean PPC shot to my flea (who happens to be the lance commander, and the most well armed of the bunch) that got a center torso crit first shot, that just happened to hit all that nice MG ammo :( the flea got squished.

   Welll lemme tell yah, that took some wind outta the ol' sails losing the "boss" of the bugs first shot of the game and was starting to get nervious, but then, the spider saw his old enemy the warhammer and it was…to quote the great judge Mills Lane.."IT WAS ON!!!!" well the fight of course turned into a scrum. Odd I know considering, but there was a DFA attack from spider to warhammer that caused his big arse to go off a lvl 5 cliff :D (I point out that this was the same warhammer who mercilessly blew off his arms and eventually killed him last game…yeah yeah I know, I "killed" myself with a lot of failed piloting rolls, but still blame the "bullyhammer" :D)

            So the shots they been being fired back and forth, in what was somewhat a comedy of missed shots. But a Highlight Reel for the bugs was that the lowly locust, having taken a shot to the grill himself and missing a machine gun, managed to hit the battlemasters giant dome not once, but three times, finishing the brute off with 2 med laser and 1 mg hit during the course of the game.

         The tragedy was our next death, while attempting yet another DFA the spider (who knew it would cost likely his legs, but muff it!) with a mere 27 total "bubbles" left managed to suffer 26 of them in shooting….confetti falling to the ground, not the glorious jump of doom (I did say he would be all over that warhammer like a retarded spider monkey..just thought it wouldnt be as ticker tape in a parade). We declined rolling hit locations due to the ….excess of damage.

     This put the Bugs (our heroes, remember) in the odd position of being able to actually win this scenario, by doing what they do best…..running at top speed with their tails tucked! and we did, winning the rematch!! huzzah!!

Battle of Bug Mountain
How the Battlin' Bugs almost made a Battlemaster fall

SO there we were on a 2 mapsheet table, the Battlin Bugs came to play with Lt Brickhouse's lance. 1 Flea (the LT)

1 Cicada

1 Locust

1 Spider


1 Battlemaster

1 Warhammer


    It was a brawl, an actual many many turn brawl which finally in the end saw the valiant bugs defeated, but damn, that Battlemaster was shredded. His legs were both showing internals, and both torso's and arms werent far from it. the center torso was nearly half gone, but the head was fine.

        The bugs were able to do a lot of kicking and swarmed lasers. Unfortunately the Warhammer felt it was ok to mug the poor spider. The spider lost his arms, and took a gyro hit to the point were he just couldnt stand back up. the Cicada was last man standing for the bugs, but the pilot was unconscious and most of the upper part of the mech was just gone. The locust got punched into oblivion, literally as did the valiant flea. both of which had either a missing leg or a busted hip.

        The objective was to destroy either the heavy or the assault and get off board with at least 2 mechs. That didn't happen but we gave it a go.  All in all a fine time was had by all. The SRM-6 was the goat of the fight with the lowest hit rate per shot. Medium lasers ruled the roost and there was a round of kicking that saw 3 light mechs surround and kick the crap out of a battlemasters legs (that was the same round it donkey punched the lights to death, but hey, overall it was great. The warhammer accounted for the spider, sorta….the battlemaster took out the rest in melee, go figure :D


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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